Ed's Guide to morrowind. and some daily things that you need help with.

Sub Classes/Orginals

Home
East empire company guide
SolShthiem Main quest guide
Guide to the main quest
Rpg it up
Grand master Trainers
about creating your character
Great items and where to find them.
Contact Me
Sub Classes/Orginals
Cutstom weapons/items/spells
paradise
Tourist Attractions
Links to greatness

This is all the unoffical classes i could think of...and some that were contributed

Added By Lordquwit
 
Name:Ralstag the Bloody
Race:Nord
Class:Aku(means evil but its cooler in another launguage)
 
Major skills: heavy armor, axe, conjuration,destruction,Block
------------
Minor skills:Blunt weapon, medium armor, fill as you like
------------
 
Join the fighters guild or imperial legion
 
Live in the mead Hall Or the skall village go out and kill ppl and things.
 
Complete the look:Dragon scale Helmet, royal guard gauntlets, Dadriec tower sheild(with fortify block or attack enchant Consant), Dadreic 1 handed axe, or dwarvin Axe 1 handed.
 
 
Added by Lord Quwit
 
Name: Link
Race:wood elf
Class:Koriki warrior or hero of time
 
major skills:Long blade, block,light armor, unarmored, marksmen
------------
minor skills:Destruction,sneak, heavy armor, enchant,mysticism
------------
Go live some where in a small wooden shack
Save ppl Constaly
------------
complete the look:netch leather guantlets,Green shirt(on the man near caldera mining company) bonemold bow, white pants. netch boots,sword ebony broadsword.
 

Added by LordQuwit
 
Name:Eddy
Race:Wood Elf
Class:Assassin/thief
 
Major skills:Sneak, security, Short blade, Illusion, light armor
------------
Minor skills:Acrobatics, athletics, speechcraft, last 2 add wut you need
------------
join the morang tong or house hallou (they are theifs)
------------
Complete the look:Darkbrotherhood set OR 2 gloves from solthiem ones with dark pads on the back, a black shirt,black pants, wolf curiass, wolf greaves, DB boots, a netch lether boiled helm or a morang tong members helm.

The Necromancer by:Chickenman2188
 
 
name:Lim-Dul
class:necromancer
race:Breton
birthsign:atronach(or appretince your choice)

Major skills:
Conjuration (to summon of course)
alchemy (so you can make restore pots to avoid the holy ground of shrines and temples and poisons)
short blade (i think the dagger fits with the class fairly well)
light armor (dark brotherhood without helm covered by a dark robe you get on solstheim)
destruction (so you can get the poisoning going and also some other slight odd things you can do later...you can ask later if you want to know.)

Minor Skills
illusion( gotta be sneaky)
security ( to go grave robbing)
mystisism(to bind souls of living things)
and the last two are up to u i cant remember what i picked.

equipment:
enchant a dagger of your choice and either "dagger of sacrifice" or " sacrificial dagger" weakness to poison/magicka and poison/magicka damage and soul trap if you can fit it.
SPOILERS
----------------
do the wolf side of the solstheim main quest and get bonewolf then when u go to get cured (note on the docks) do it until you give them the 2 ingredients then look up for an icicle over the main area (it should have just appeared, not the ones in the main walk in but simmilair in looks should have a scroll of wolf cure) read it and kill the 3 witches by whatever means you feel inclined to do so. take their robes and now u have nice black robes :D!
i wear dark brother hood curiass,greaves,boots,and daedric gauntlets with ce:ghost summon or bonewalker (lesser) if it fits,big spikey bonemold pauldrons and a bonemold chuzei helm you get off of one of the thugs standing outside tel branora tower.
what i like to do since its true that ur summons dont get stronger as you progress is for every skull or peice of person you find drop it and perma summon an undead creature (ghost,bonewalker (lesser and greater),bonelord etc..... and when they kill how ever many monsters you feel they should have use the perma fortify spell on them to make them a bit stronger at a time. if it isnt obvious join house telvanni. and when you get the strong hold find as many ppl that arent important (slaves,commoners,barbarians, or the newbie favorite fargoth!) and put them in your dungeon and preform strange tests on them (read horrors of castle xyr (tel naga main room i belive and you will understand what im talking about. ) i think ive covered everything....if you want to know anything else just ask im sure ive forgotten to put something in here. anyways good luck with one of the more challenging classes to be.

o yea....get all the books i mentioned before that i have in my house along with the mantle of woe,staff of carnal channeling, lots of other creepy things you can find.(if you need help finding anything just ask because I know where it all is. i also have some nice names if you want to know just ask. well good luck im going to stop before i put someone to sleep.

This is chickman's Home
 
for my necromancer i use sojvild the ravens tower

in it I have various gm alchemy equipment and human flesh with skulls and deadra skin/hearts near them.also i have a in the upper tower where the skeleton is on the shelves i put either a daedra heart or the heart of the spirit beat into the skeletons ribcage. i put the staff of carnal channelling on the table across the top,then i have my books wich are corpse prepV1-3(of course),boneV1-2,blasphment reverants(somthing like that), arkay the nme,darkest darkness,night falls on sentinal,charwich chong(once again misspelled) all the volumes,wolf queen series,and some other necro books i cant remember. i have my inkwell and quill near my corpse books(for taking notes) and in the inkwell i put 2 grand soulgems holding staada and nomeggwai. i keep the souls of other creatures creatures,unique ash piles and servant skulls all over the place. red candles throughout the entire tower. and my dagger of sacrifice on my cabinet along with the head of scourge and my personally enchanted necromancers rings(ce: bonewalkers and skelletons) there is a ton more i have but i havent played with my necromancer in a very long time but i think you get the picture. creepy and full of horrific fun.

Added by Knightmare30039
 
 
Name: Cerberus
Race:Dark Elf
Class: Balor
Major skills:
Heavy armor
Destruction
security
long blade
speechcraft or illusion

Minor skills:
short blade
conjuration
sneak
alteration
light armor

Kind of an all around character. He uses all three specialties. (hence Cerberus, the three headed dog the gaurds the gates of hell)

added by Kingofhearts4
 
 
Race: any
----------------
Name: any
----------------
Class: beserker
---------------
major Skills:
--------------
axe
block
longsword
heavy armor
restoration
-------------------
minor Skills
blunt
short sword
light armor
medium armor
bow

A cat; Size=240 pixels wide

Added By Keldonis
 
 
Name:Whatever
Class: Blacknight
Race: Redguard
Major: Longblade
Restoration
Alteration
Speechcraft
Medium Armor

Minor: Axe
Heavy Armor
Block
Athletics
Mysticism
 
----------------------------
 
 
Added by Xander Moonshield
 
Name: Isspitonnu (Just for funny)
Race: Wood Elf (female)
Class: Betrayer
Favorite Skills: Agility & Personality
Specialization: Stealth

Major skills:
Short Blade
Destruction
Illusion
Speech Craft
Sneak

Minor skills:
Unarmored
Mysticism
Alteration
Merchantile
Security

Her thing is basically to raise a person's disposition to at least 50 +, and then 'betray' them in some manner either by stealing, murder, or both.

ANY ONE of IMPORTANCE.If you recognize any thing here know that when it was added there wasnt a patent on it, if there is tell me before i get sued. yay